Hi everybody... I`m new to maya and trying to render an interior scene. im using a physicalsky & a sun, and also a portal light linked to an area light just behind the window... the problem is that, as seen here, there are some noises and dark points appeared in the scene: turning on FG with 3 bounces and GI does'nt help,…
I can't seem to find an answer to this question. I looked up to other forums and people are just saying that the best way to do that is to assign a material with transparency but that is kinda annoying since you have to switch between materials constantly. Is it possible to write a script or something similar to alter…
It's really not a question of "how much is enough", it's more a question of "does this candidate have an artistic eye? and do they have enough technical aptitude to get the work done properly?" Staying employed is difficult in game development these days (here's my take on why).
True, it isn't productive at all. However, employers should be held to a much higher standard of conduct compared to employees. Me saying they should block and move on isn't burning bridges. Paying far below the minimum wage and disallowing posting of the work in the artist's portfolio means there isn't any bridge to burn;…
What does a 'day in the life of' a remote artist look like? My hours are alot more flexible. If I need to do something during the day than I can easily move my hours around. You need more discipline to work though since nobody is behind you and there are alot more distractions at home. I have been doing it for about a year…
(Modeled from old sketch found while digging through my old comics) My primary concern is texture details like buttons, gauges, text,..etc. I am open to more ideas than that though. Any good marmoset tutorials on lighting and/or materials would be awesome too. Thanks. Images below!
Looks cool might grab the free version and give it a whirl., maybe report back with some thoughts. Edit: Stylized stuff has peeked my interest lately and for the sake of clarity I'm a subd heathen, mechanical hard surface modeler so may come up with a few doozies possibly not thought of :#
Hi everyone, I'm rendering out an animation for a music video and I'm having a problem. When I render out the test stills it looks great but when rendering batch it makes the image significantly lighter, almost a washed out look. Could anyone give me any advice on this? I''m using Maya 2010 Thanks
Nice ! Regarding dyntopo-style remeshing : I've been working on an asset with it over the past two days in order to better grasp the Blender Dyntopo settings and workflow and FWIW I find myself reaching for : - the ability to reduce density by directly brushing it in - the ability to increase density by defining a masked…
Hey I've decided to enter this, hopefully I will have time to finish it. I wanted to do something different but still appealing to make so I've taken inspiration from the anime Akira and loosely based a throne from it. So lots of pipes, metalic hard surfaces, concrete, general destruction and choas. An environment that…