Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
our ac unit died, its a 1.5 ton carrier, 2002 model it blows fuses, put new fuses in it blows them, called a guy out today he decreed it was the compressor (which is what i guessed it would be) he claimed that our house should be using a 2 ton unit (2 bedroom townhouse) and gave us these following options 1. his…
Hey, silly question about Max's unit setup. I typically work in Meters, since that's what our engine accepts. My Units setup is "Display Unit Scale: Meters" and "System Unit Scale: 1.0 Meters". Everything saves and exports out correctly, and in-engine it all works out to the correct sizes. My problem is that max doesn't…
Hi there. I'm not sure if you encountered a bug but I for one certainly haven't found this kind of issue with mentalray AO baking. However there is issue with units. Please ignore the information below, if you are aware of this! ---- All settings of Baked AO map are taken from "Render to Texture" panel and are in **…
What I'd actually like to know is the grounds on which the payment processors were able to do this, regardless of the initial motivations from any given "pressure group". The Itch statement is very vague about what's actually going on and gives no actual answers. Couldn't it be simply a case of minors being able to…
Heh, I have no idea what I'm legally allowed to say or not about almost any of this, but I think I can answer a few things: There's a few things that might be a bit confusing that I can clear up: Authoring Tools: You basically need anything that can make hair splines. We authored our hair using HairFarm, but Fibermesh,…
WOW guys thanks for the feedback. The asset im working on is just to test my skills on a small complete game in Unity. I have coded all of the programming functionality. The assets shown above will be duplicated 4 times and will I hate to admit play somewhat like guitar hero. I just did not want to have really low quality…
I'm about 6 weeks from graduating with a Games and IT degree with a major in Game Design, maybe I can help. Firstly, make sure you know the difference between an idea for a game and an idea for a story. A lot of first years say they want to make a game where such and such happens, and it's a love story, but space marines…
The premise (to begin with anyway) of incorporating some Mudbox technology into Maya was to overhaul the current sculpting, painting and brush system - Artisan. Maya' Artisan has been there for some time, since 1.0 and though very good, overtime had become a tad clunky. Other tools and software had come along and were just…
it is most likely a scale thingy, thats what most apps fail at these days - custom unit systems. Triy working with internal units instead of fake units such as meters, inch and alike. You only need those if you are working with specific MR shaders, architecture visualization or have issues thinking in game engine units.…