i would definately make it with more copper\metal parts like steampunk art. It has too many bolts tho imo , but i like the last color scheme you did. i dont think the blue one fits the char much to be honest. Any plans on making the mech :D ? keep at it !
Stick with the UDK grid and you'll be fine. Take a look at how the older CnC games did isometric tiles, and that should give you an idea of how to construct your meshes. Personally, I feel your LDs should be using landscape for the bulk of the playable area, which mesh work for cliff of a defined height and such.
Interesting. I like the your overall idea. Dark Alleyway. But. I really would like to know some of your high level goals. Is this a alleyway from england ? new york ? and landmarks that will really sell this location ? Define.. "Dark" just dark, do you mean in terms of lighting.. or the overall feeling in the scene.
Looks reasonable, and certainly has a distinct style. It's too early to lay down any real criticism for me, but I would consider drawing in a much more defined road (and using a similar shape/form that was used in the overpaint, as it's pretty good for adding direction to the scene and the winding shape is good for…
Definately up for a bit of GTA online, only just got into the whole xbox live thing and ive about 2 weeks left of my free month ;) Rick, I've already added you, surprised you actually accepted ;p Invites to good games mucho appreciated! Thorickev is my live tag.
Do you mind posting the images directly into the thread? We're lazy. You limb topology is wrong. See proper references for it in the wiki: http://wiki.polycount.com/wiki/Limb_Topology Waht does your friend look like? The design of the model looks unfocused and bad. I'd spend more time defining the silhouette of the model.
I really like the last update ! Great job The new face looks better, but I still think it might need a little of tweaking, especially silhouette in the back of the head, and maybe defining a little bit more the muscle aroud the corner of the mounth. I did a paintover, maybe I can help a bit ;)
alright i smoothed out the bicep/forearm joint. Could you explain what you mean by "undefined"? The seams between the muscles used the be a lot tighter or defined but that just made it look like hes got no skin so i smoothed all the seams.. and here are some pics from other angles
Well I did a thing. Right now it works only on a horizontal sheet so I need to build in the ability to have multi rows still. But it's like pretty damn close :dizzy: Edit: Just added Definable start and finish for frames (so you can choose where in the animation it starts and ends)
Hi Narh,I like the color you picked for this one,but I kind of not like the lack of definition,because it kind of make it feel "blurred". Maybe was a style choice or maybe because you didn't had the time to rifine it,anyway check THIS for an example of a more defined rock (though I don't like the color in there) :)