Layering highlights and such on now, hopefully I'll be done with the basic diffuse by the end of the day. I'm not sure if I want to change any colors on the head... Perhaps the teeth to extend the gold layering or modify the teeth to "jade". any thoughts?
i didnt know about this technique, can you post some link to some tutorial for this? And how do yoi create your low poly mesh to be able to do it all quickly? multired modifier in 3ds max?
You assign Mesh.vertices to modify the vertices. Note that you cannot assign individual elements of Mesh.vertices, you have to assign the entire array, for instance: Vector3[] verts = myMesh.vertices;verts[0] = new Vector3(0,10,0);myMesh.vertices = verts;
Hey mate, I'm afraid I can't see the image you uploaded, but it sounds like really upping the lazy mouse modifier on your stroke might fit the bill. Would that work, or am I missing the issue?
is there a specific reason why only one object should show the wireframe? one way you could do it: create an instance of your object, give it a black texture set to 'WIRE' and put a push modifier onto the instance
Throw an Edit Normals modifier on top of your stack and see if your normals area really where they should be. I know in Max2014 there's errors at times I've encountered this issue at work. Worst case is to just remodel the geo.
It sounds like you want to use curves. You can convert any edge selection to a curve (Modify > Convert > Polygon Edges to Curve with a Degree setting of 1), then you can duplicate that curve and loft it as a polygon surface.
Well, thanks for the answers. Luckily enough i did find a fix. Since editable mesh allows for non manifold edges i worked with an edit mesh modifier and exported it as so which worked greatly :smile: Chhers!
This is my second attemp to rigg a character, I'm using 3DStudio Max, with a Biped and the Skin modifier. So far I'm having lots of troubles with the deformation in the shoulder when I animate the character. Here's how is looking for far:
Here I tried to modify my tod and arranced a beach scene similar to the one in the real picture ... What do you think ? please be critical and constructive so that I can change what's needed and improve it thankyou ....