hmm, when replicating/duplicating i always think about repetition observation, so does it look repeated or just copy/pasta, if it does i'd try anything and everything to break that up at the moment i can see this piece's repetition. The "shingles" could've been made with a few or more objects that are similar but could…
It looks like the Turntable object is not supported in Viewer currently. What you can do is create an empty group object, place it at pivot point of the scene (this is usually 0,0,0 but you can fine tune it if needed) and then drag your mesh(es) into the group. Now you can us the group as an animation controller. Set the…
For some reason TurboSmooth is unable to deliver proper normals, though, so we slap a Smooth modifier on top of the stack. The result is pretty nice: Artifacts near the "cutout" segments on curved face sequences are still there in a few places, and artifacts between three flat areas are completely gone: This is as good as…
Ok. Which references did you tried to emulate? You don´t really need to know which were the precise causes of those kind of details but you need to know what could have cause it. The idea is to take a "recent made" object and making it older. To do it so you need to know how things age and how they get damaged while years…
Did you enable the normal map when you rendered the object for the art test? The high-poly details seem to be missing, even though they are on the texture. In the first Smallville picture, you seem to have some strange stretching on the newspaper's UVs, giving "White" a reversed italic appearance. Also, the font for the…
Hi dude, what do you mean with "disconnected UV island" ? I made 2 vertions... one vertion has the body and the head together ( but...differents ID material to diferenciate them in substance painter , so joined or not , substance only read Meshes convenctions with materials ID or whatever called )... in that process the…
If you are going to go the props route, make sure you are making complex "hero" props. I see a lot of jr artists filling their portfolio full of fire hydrants, crates, mailboxes, wine barrels etc. and then wondering why the can't get a job. No only are those objects pretty simple and don't give you a good opportunity to…
Thanks frmdbl, yeah that'd probably be simpler, and I -did- ask for the most efficient way. But another day of experimenting and research has turned up a few things, most notably the actual terms I should use to describe what I'm trying to do. Procedurally generate textures and bake them into one image for the whole model.…
As to your original question, you can either attach all objects to a single mesh and apply unwrapuvw mod and use the rescale elements tool in the UV editor. Or you can leave them all as separate objects and apply a universal unwrap. Just select all objects and apply the unwrap modifier. Then use the same rescale elements…