That's insane! He's not adding edge loops to everything. What did he mean by "Double Smooth" Oh does he mean: 1st Turbosmooth- Tick smooth by group. Then seperate sections into groups. To give you a general nice smoothing 2nd Turbosmooth - Add extra edge loops if needed to define further
there are some anatomy errors, atleast compared to a normal human. It also looks like you have mixed your colour with black to create shadow and white for highlights. I cant really make out where the light is coming from, maybe a more defined light source would help? good luck!
After a short break away, ive started working on some sculpting ideas for the character. I'm trying not to define everything in extreme amounts of detail as I'm still going for the cartoony "less is more" approach. The material of the costume will be more latex rather than conventional material so im limited with clothing…
I agree with what was said. Dim the light beams and put more light soureces in the scene to define the depth. Also the shiny bumpy wall on the yellow building does not look good. The bump scale does not match the size of the building, should be much smaller, and maybe not so shiny. Anyway good start!
definately a few problems with some of the details not being as sharp as i would like.. ill be seeing what i can do to clean things up in the photoshop stage.. also need to start thinking how i will texture it, which is easily the part i am the worst at. also for the curious a wire shot.
Well, right, this was the original idea. I didn't explain any of this to the friend I'm hoping will define the meaning of the game ideas. I just showed them to him and said, "They're broken game ideas. Can you fix them?" I don't expect my original intentions to fully be realized at all.
I saw this a while ago with some humorously bad engligh subtitles to boot. The story definately felt more of a children's film than previous fare. The Ghibli films which I like best are those that can be enjoyed by children and adults alike, and so this one didn't leave much of an impression on me.
The torso/legs look like they're wearing a thick sweater. There are folds, but they don't seem to describe the anatomy or musculature very well. I agree with the weak neck comment, I think giving it some long trapezius muscles that attach maybe halfway up the neck would help define some strength.
[ QUOTE ] Normal maps and GI don't work very well together as far as I know. Wish they would. [/ QUOTE ] If all your scene has is a skylight or something, yeah, normal maps are pointless. But you definately can make it work, using a more elaborate light setup, and a faint GI light.
Working on some more medieval assets atm. I created the marketstalls by modeling the frames and taking them into Marvelous to create some simulations and then took them in Zbrush after to sculpt and further define the creases. Afterwards I textured them using a cotton alpha texture which I then added surface imperfections…