I love the style you've captured and carried through the model , it's definately your own. I'm really looking forward to seeing the finished piece you've got a lot of great ideas and the ability to make them a reality. Keep up the amazing work. ps. you should normal map it... it'll be hawt...
After trying both, I can honestly say Modo is definately not seven times better than Silo. I personally like Silo even more than Modo, but I'm sure that's up to a persons individual tastes. I just think if you have an individual's wallet and not a corporation's, Silo is for you.
I definately agree with cholden about the mid level detail, the basic shape of the room isnt hidden at all by the fine tech stuff, and the stark contrast from low to high detail is a bit distracting. Having said that I love the fine detailing and I think the actual work youve put into it is fantastic.
Oh yes most definately lol I am a very people person and a team player, I always have to communicate anyways or ill bore byself to death if i dont have interaction with others.. Plus my teammates are my roomates... we all work at the same studio right now.
You might want to add better defined creases to the pants and shirt, maybe add a slight texture. Maybe add a highlight and some dirt on the knees. I think the shadows on the upper arm are too saturated/red. Other than that it's pretty solid. /e the guy's mouth might be a tad too wide?
is that a response to my post? I definately wasn't suggesting that it stops each floor, rather that the force increases with each floor that cripples. meaning that the structure that was strong enough to support the floors is nowhere near enough to stop the floors when theyre moving. Once one floor buckles its the…
Ack, noob-fail. So yeah, Doom-guy. I see the difference now. I'm liking these shapes, although I wish you'd define more of the mechanical parts with some linework rather than merely blocking them out. It can be simple, just something to give an idea of the rivets and divisions.
I'll definately add some more details to the wall panel, I'm trying to walk the fine line between a clean look and too simple. The center techy thing is a seperate piece, the idea is to have fairly sparse panels and then extra tech pieces that I'll pop on to the panels to break up the look of the area.
Daz, so in the case were you knew someone, they got back in touch? I would hope that would be the case. I would definately take the advice people are giving to get in touch, and 'touch base'. Find out the status of the application. Are you still considering game work? I have to ask
Mouth area is a bit too wrinkled (its just distracting). Chin area just looks completely weird. the neck looks too long from front to back, and I'd give him a more defined jaw. There should be more of a dip between the eye brows. What age are you going for too?