We're looking for someone to make unique NPC outfits for Eastshade, a first-person open world exploration game for PC. You can find out about the project here. Requirements -Ability to model from concept/photo reference -Realistic modeling and texturing of clothing -Choose your own workflow, whether it be sculpting, cloth…
I would try to buy pre-owned Sigma DP1 Merrill on ebay. It's more expensive but sometimes could still be found for a bit more than 300. The camera is pretty hi res but super slow pacing so not very good for photogrammetry series. A comparison with mentioned cameras…
a video i did for a museum of Varaždin, Croatia. lots of work, big thanks to Unreal tech and Character animation toolkit ( CAT ) in 3ds max for making these creatures walk around. sound by me so it's not great, Sigur Rós helps a lot. i want to push this further in VR so i'm looking forward to that, cheers. credits:…
For a simulation project need to create an accurate library of materials based on a specific building, that can later re-used and modified for later usage. Testing the photogrammetry path I find difficult and not scalable to just edit the taken photos to generated what needed. So was thinking if make sense to just use the…
Hello fellow unreal users. I'am kind of new to the polycount forum, but I thought this is the right place to promote my recently released Mega Rock Pack. The package consists of 30 photorealistic rocks (thanks to photogrammetry) wich can be customized to fit in pretty much every scene. That is accomplished by the expensive…
Thanks SnowInChina . Still see no legal info related to commercial usage in games and how to extract this at all. Found this : https://www.fsa.usda.gov/Assets/USDA-FSA-Public/usdafiles/APFO/imagery-programs/pdfs/naip/order-forms/fsa_441a_2018.pdf but also no idea if you could use it in a game after purchase. Wonder where…
It's totally down to what's more convenient and quicker to use for you. Substances are super effective for some natural tiles , man made things. Zbrush is sometimes quicker to make initial objects rendered as height and color pairs to feed into Substance Designer for scattering. Manual sculpting is often more easy and…
They have a 30-day free trial, and a fairly-inexpensive rent-to-own monthly fee. Experience with Substance Designer is nearly a prerequisite these days. Bump maps are not used in games, the range is too low and the effects are too minor. Normal maps are used instead. Displacement is also used, but somewhat rarely, and…
In my experience the easiest and quickest way to do this is by going outside at a cloudy day and took 10-20 hires pictures for photogrammetry, enough for say 20 mil poly surface reconstruction in Reality Capture. Those brick walls are everywhere. Literally a few steps outside. Substance Designer is not especially great for…
TU Dresden IXLAB is seeking 3D artists for a forthcoming VR project. Desirable skills and experience include: * 3D modelling and texturing (e.g. Maya, Blender, Max, Houdini... * Modelling and texturing from the real world (based on photographs or photogrammetry * Modelling for real-time (e.g. Unreal or Unity) Number of…