In before you get replies linking to landscape/height map tutorials etc ... You need to start at the right point. Landscapes like this are actually very simple and easy to do, and where you’re currently at will probably feel like a major victory however, it’s not going to get you very far. You’ll be left with a landscape…
Gotta play with this to decide which direction I want to go -- As of right now, I'm aiming at a more general solution than the above. I don't really mind a --slight-- blurring on pixel-y stuff just as long as it doesn't go overboard (like the game above tends to do in nearly every screen). As you can see below, after…
Thanks for the tips guys. I was actually using Mixamo's autorigger, but I am not too happy with the rigs it created. There seem to be some stuff that dont work properly. Some limbs collapse when you twist them for example. Plus the fact that you cant see your wireframe when placing the joints, and not being able to control…
as long as you are not doing freelance you can use the educational license, and unless autodesk has changed its educational license sign up in the last 6 months you do not need an email ending in .edu to use it. notice it asks for an email address and the url for your schools home page. you can pretty much put in any major…
Someone was asking about the character specs in the game-artist.net forums, so I thought it may be useful for folks here as well if interested. Since Lexica is a mobile game, many of the assets were pretty low res. So here are some specs for ya on characters.. Triangle count: most around 2300 tris - sculpted a high res…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
1. concept art for video games -reasons -techniques (digital/hand drawn) - successfull artists 2. 3D applications (modelling) -3DS Max -Maya 3. Sculpting apps -ZBrush -Sculptris -Mudbox 4. Intended applications to use based on evaluation of above 5. Application workflow and best practices 6. investigation into 3D modelling…
Just reformatting and installing the PC, will get wires up ASAP. For your info, this version of the model with full 3D tracks is around 90k tris from memory. I did also do a box profile spline tank track with the idea of using a moving texture which made the model come in at closer too 30k tris, just didnt look as good. A…
@CrazyButcher: thanks. Guess what I figured out what to do on my 2 hour bus ride from work :) @Talon: woah thats reminding me a lot of what UDK material editor is like and I always love node based :) Made by the same guy from the HLSL series....nice. @SyncViewS: I love wall of text :) I took a look at Eric's article and it…
Thank you so much for checking that, and verifying thats the problem. I've not had a chance to open Max again yet, but glad I know what to look for now! I'm bamboozled though - I checked for flipped normals, unified them, flipped them etc and thought I had eliminated that possibility! Can I ask - I'm a bit lost with…