Alright, I did solve it and it was on the surface except only one thing. You have to enable Modeling tools Mode inside your Plugins window, then you go to XForm and Edit Pivot, set it, apply, done. Hope I could help
Welcome one and all to the 95th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hi, we (major media company, western germany) are looking for a person who'd like to help us on 3D-Model-editing and uv-mapping for hard surfaces. This would be a fulltime and permanent employment. If you are interested, please write a message. Goetz
Hello - I personally find the PME add-on (Pie Menu Editor) to be great for that sort of things, as not only does it allow you to build menus like the name implies but it also lets you easily create little macros and assign them to a key - without having to write a full-on addon to register just for a small action. The PME…
Hey thanks for all of the suggestions guys! Yeah, part of my intention was to make a a sort of juxtaposition between the face and body. I kind of like the stockiness to it. And part of my intention was also to make it a little eerie. Really the main thing that makes it creepy are the glowing eyes. I'll try out the…
Thanks @WadeWT , that gives me a lot to go off of. I don't know nothing about writing shaders beyond basic work with the UE4 material node editing (which I guess is just visual shader scripting), but maybe with a few weeks of research and experimentation I can come up with something decent. Maybe that is totally…
Making some progress on mine, but there's some strange UV stretching behaviour near the start of the virtual window that I can't seem to account for. It stretches out seemingly infinitely before starting to recede as you'd expect. I can't really account for this. It does remind me of traditional art vanishing point…
1) It would be better to ask the animators (try Helenek or Tvidotto), but you definitely can't without at least editing all his animations from what I've seen. Don't worry though, there's a few unanimated birds already in the item list lol. 2) Kinda nope. Tvidotto made a post in the workshop thread showing an edited…
Here's a feature that would be cool to have for low poly modeling, and would make this the ultimate one-click chamfer tool. I would love it if I could have this modifier chamfer and edit vertex normals automatically. This can help immensly for normal mapping as well as making interesting curvature/chamfers without spending…
@ACap: Thank you! :) You know how I feel about your work, so I appreciate the compliment. @Andyvargas: Thank you man! I'm glad you like it! I did a bit of a texture edit and tried to get that hood alittle darker for ya :D @Byren Thank you! ^_^ I really enjoyed your kill la kill riven too @AlfheimProductions: Oh man I don't…