Hi all! After 3 weeks with our ender 3 pro, we decided to create our Halloween masks with it :) It was a really fun/fast project, I sculpted the masks in zbrush on top of a photogrammetry scan we did of our faces (they have a simple moving jaw mechanism) while my girlfriend did the feathery costume: Additional renders &…
I would use Substance Designer only if you really need something "procedural" . Photogrammetry takes fraction of time necessary to recreate such a texture in SD and ALWAYS looks better and more real if placed next to each other. Another thing is you can create such things in actual 3d soft , even Blender , using custom…
Super x-Post but making tiling textures using the photogrammetry technique. It's not as robust as Substance but I feel it gets more natural results + we can use the highpoly data to make geometry we can get super close to. 157 photos taken with a Canon 600D, some of them were blurry and it'd be nice to redo it but I think…
Nope, not personally. There was a tool posted on here awhile back that you would feed two photos of a subject, and it would spit out the mesh and a combined photo. Ah, here it is... PhotoSculpt http://www.polycount.com/forum/showthread.php?t=70506 There are other similar solutions out there, search for photogrammetry if…
in our age when a nice head model you can do trough photogrammetry just asking a person to seat still and hold her/his breath for a 30 sec shooting like 20 shots around or with just lidar phone capabilities it's IMO kind of not very competitive skill. But if you need it to do it from those two pictures only I would suggest…
@Alex Javor Lol nice. Yeah I’ve noticed even in games with incredible graphics like RDR2, the trees are practically smooth cylinders with good normals and texture mapping :) . I’m definitely going for more of the look that Willi Hammes pulls off in his UE4…
I think most people that call bullshit on this is not really closed minded just his videos is just too much of an investment pitch, always big words and little facts and also dragging in game developers into the conversation, that after studios used photogrammetry they never wanted to use it again, and that cleaning up the…
Update No.3 The environment. So the environment went through a few revisions until I settled on a process I was happy with. For various work projects, I've been exposed to the use of photogrammetry so it seemed like a great excuse to go and capture some rocks for myself. here are a few rocks, post tidy up in Zbrush i…
We're looking for someone to make unique NPC outfits for Eastshade, a first-person open world exploration game for PC. You can find out about the project here. Requirements -Ability to model from concept/photo reference -Realistic modeling and texturing of clothing -Choose your own workflow, whether it be sculpting, cloth…
Sequin AR is a leading augmented reality content company in need of UE4 Technical Artists to join our growing team. We create and produce broadcast AR for networks, production companies, and events. 3D generalists with an advanced understanding of UE4 -Modeling -Materials -Lighting -Sequencer -level streaming, assembly,…