Current buggy volume shader is: One alternative if I stick to spherical shapes is to outright define the arc of fire in the shader itself, find the world position of the pixel being rendered and check if it is within the volume or not, though that would potentially be a touch expensive and limit the potential shapes we…
Amazing feedback. I'll really push those colors in the steel as I see they kind of washed out in the render because they were too subtle. Also really define those scratches more. I was going to keep the maps at 512 for final render, is that what i should be aiming at, or is it 128x256?
Fur is a tricky beast, try to define ends of the fur and how it layers, rather than the leaf shaped clumps. Clay tube buildup brush is great at laying the foundation, then do a default clay polish to cleanup and then pop onto a Orb Crack type brush to sharpen the ends of the fur pieces.
I've thoroughly enjoyed seeing this woman's cleavage next to your posts... though it's been a little weird since you changed the head. I think she'd benefit from defining her pubic bone more, right now it's just kind of a, uh, gap between her legs.
[ QUOTE ] That brush you used for the brown border on the beauty render is my favourite PS brush ever! Nice job dude, I say go with the beauty. [/ QUOTE ] Thought the same thing.. Sweet model ghost, the beauty definately looks like something blizzard would put out.
Sorry man, I can't recreate your problem now, although I have definately had that same problem before, what does the little pink error message say in the bottom right of the screen when you select the model you want to paint and open the paint tool?
Legs and Wings need more polys for animateing it good! The forearm looks too short to me. The topology of his face needs improvement and you should consider defining more shape in the face, it looks very simple. I think its allready very good for your first character!
I'm curious about what the forums based on the other jobs listed on that list are saying right now. Probably something along the lines of "We were robbed! Toy Creator is most definately the best job!" or "Brew Master! Yearh right! This job sucks! It's a hundred freaking degrees in here!"
i somehow like his stoned look , althou the eye area could have been better painted, and i dont know what are those veins doing in that place of the skin are they supose to be wrinkles ? anyway i like it , make his lips a bit more defined and there you go:)
I wanna take your low poly out back and make sweet love to it's damn sexy mesh flow! as for the sculpt I think you could push it even further, with some really nice defined details, hell even a quick pass with the pinch tool would help.