Looks great, DH. I'd say his teeth look a bit clean for an ork, though Btw, is that a modified version of you Hellboy mesh? It looks a lot like it. Very good work
me loves to modify source games.. the engine is not designed to display unrel3/crysis quality materials but the source-engine games are (imo) mostly awesome and you can use your models online
Ah, this makes sense now, I remember people talking about xforms. Can any one explain explain exactly what xforms is, is it a modifier or something, what does the term refer to?
this bug is somewhat older - had that a lot in max9 try reset x form or add an edit mesh modifier on top. try searching the forums ive seen a thread about this a while ago.
I think shape could also describe the general silhouette of a model. A model could have a very flat, rounded shape. But then you could make it's silhouette (shape) more attractive by modifying it.
Id also like to re-ask if attaching new geometry to the low poly mesh will mess up any uvs i already have? Assuming i collapsed the Unwrap UVW modifier.
so i guess you're being brought on to replace/modify all the assets that allow people to make marvel comic characters? j/k congrats on the gig. it's been a good season for polycounters
I can't remember exactly, but I think using the EditMesh modifier lets you delete verts and edges quite freely without ruining the UV layout (except around seams). -caseyjones
Hi, thanks for sharing this work. I've started to go deeper into clean topology and now wonder about some triangles, for example the one above/ahead of the rear wheel arch and the ones around the door handle. I expected the subdivision surface modifier to do weird stuff there, but obviously it didn't. Can someone explain…
One thing to consider is the skewing that occurs when baking with a cage based on averaged vertex normals. Looks like here the skewing is more apparent because of the lamella nature of the highpoly pages. Checking the skewing on the original, continuos lowpoly in Toolbag, it looks like the rays will be hitting the highpoly…