UI Artist REALTIME WORLDS Creators of the No. 1 hit game Crackdown and the eagerly awaited APB are looking for a talented UI Artist to work on our ground-breaking new unannounced project. This role represents a great opportunity for an extremely talented 2-D artist who is highly skilled in both graphic and user interface…
LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game development community over the years are now available to download from my site in higher-quality Ogg format. Besides sounding more rich and full, they will loop seamlessly in game engines (no editing required.)…
They will give you the code to activate the game via Battle.net and after you activate it/ subscribe and activate it, or add a new game and activate it by authentication code that they will email you, you can download the entire games via battle.net, manage games section.
haha, i've made myself indispensible at my job! if they ever fired me, it would take them years to figure out what the fuck was going on in any of my code! sample code: Poopsicle douchemytaters = new Poopsicle(1.0, 99);
SENIOR GRAPHICS ENGINEER With expertise in all areas of game programming, our engineers are adept at writing code from scratch as well as working with middleware and existing tools. Our flexibility allows us to partner with our clients to determine the best technology plan that enables the successful execution of each…
they offer a lot of features so, and being opensource its extremely helpful to see feature implementations. atm I am exactly doing that working to get the unwrapper from it to max. after all it's "just" the awful ui of blender, that stops it from being a lot more useable, and I think that is something that will not…
ya sounds like the new editoion was mainly meant to revive, and get new people, with the classic and action mode thing, with action being a faster paced less realistic mode similar to bf or cod.
I work with morphs all day everyday here are some things that will help you out. Yep meshes must be identical, so the vert index table and the object pivots match. You must make copies in object mode not sub-object mode (vert, edge, poly, element). The reason for this is that morphs are relative to the objects pivot point.…
rather than along the camera ray I should have said. gw.transPoint your verts worldspace coord to screenspace and do a mapScreenToWorldRay. make sure you've set the graphic windows transform to the identity. gw.setTransform(Matrix3 1) This should allow you to cast the vert onto the mesh from the perspective of the user.…
The term you're looking for is "full stack developer". Commonly used in web development, it describes someone who can fill every role on complex projects, often including graphics. Unfortunately, in searching for the term, you reversed it with its supercategory "developer" and then projected your misconception onto…