Preview of a warrior character in a series I sculpted for Schell Games. Concept by Ryan Yee and art direction by Ben Greene. Sculpt in Zbrush and render in Keyshot. I'll be doing full colored versions in pose. More to come!
@thomasp Yes, the painterly effect is an issue with denoisers for sure (in all apps that have them). It works better in some cases than others (scenes that require fewer samples to converge tend to be more stable). You can set the samples per pixel setting higher if your GPU can handle it, which will give cleaner…
Low poly is almost done, bakes should happen soon! In the meantime, I wanted to play around in Keyshot on the high. Forgot to mirror some things though.. Will update later on.
Update time! I added details , broke the symmetry , made his "pants" and played around with polypaint. Also, I made a test render in keyshot and pretty happy with the result :)
Hi, I sculpted this on ZBrush/Maya and rendered in Keyshot. Concept by krivorukoff_art. High-poly version I'm open to any criticism. Thanx https://imgur.com/a/kWzLeEy
Laurie Brekke from The Blackwell Pages by Kelley Armstrong and Melissa Marr: http://www.blackwellpages.com 2377 triangles. Marmoset and Keyshot. Concept by Ryan Yee.