hello techno, welcome to polycount. glad to see you've already come to some basic awareness of how incredibly important firm fundamentals will be in progressing forward from this point. taking classes is definitely a good idea; figure drawing classes can be hard, or tedious, or frustrating, and often the improvement isn't…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup - Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch - Project: VR (PC, not mobile) - Renderer: Forward Renderer - Antialiasing:…
Stick with the official epic docs to start with - youtube is full garbage tier videos by self professed experts with no idea what they're talking about. I've never tried this one but it looks official so won't be awful https://dev.epicgames.com/community/learning/tutorials/e2V/your-first-game-in-unreal-engine-5 The "how to…
Hey folks!! Wanted to share this new tool called Avataar’s Creator. Super easy platform to help animators build spatial experiences with 3D models. This seems like the crowd for such a tool. I'd love for you folks to try Creator out as well and let me know what you did and didn't like. It's a work in progress folks, so…
The bakes are so messy and I'm still setting up the scene but it's progress nonetheless! Starting to block out materials and lay down the foundation for the skin. I normally only do static characters, but this time around I want to do a little more, like an easy idle animation.
Your modeling is rich and detailled and spot on your ref. The normal is perfect. All the details in the texture like those screws, those letters and so on will make the final piece very interesting. But I agree with sacboi that you are overdoing it with your surfaces, unless your are going with the abandonned warehouse…
Here I will post a thread of progression renders and the development that has gone into my Fan Art project of making a Game Ready Death Guard Leviathan Dreadnought. Any feedback/ways to improve is welcome and greatly appreciated. Throughout I shall include my own personal comments and observations detailing my intentions…
Do you have any Actual youtube Recomended tutorial for the whole progress? From Zbrush high poly sculpt til full finished low poly textured ready game character. (doesn't have to by top noch character :) )
Hello Polycounters. We are pleased to announce that we are working with polycount to run a contest for handplane baker. We just launched version 0.93 and it is now polished enough that we are looking for feedback on usability and suggestions for features to add. Handplane baker is free and you can download it from gumroad…