The question really is vague. Art can be anything from sculpting with clay to drawing digital pixel art. You need to pick a specific discipline that you intend to master. And when you do, consider there are countless resources available on the internet that deal with that topic. So if it's drawing/2d art, you look for…
I also posted a simple tutorial on how to create the alpha brush I used for his fur. Surprisingly there was very little out there when I looked for stylized fur alpha brushes. Though it is really easy to make your own brush- http://imgur.com/a/iVnLT Not sure if imgur is the right setting for a tutorial, if there is a more…
All your props should be better than this if you want a job as an environment artist. You should be baking from a high, bevelling edges, and creating something that looks current gen. These look like action quake 2 props. Go look up some hard surface tutorials.... Finally, look at racer445s texturing tutorial, it will show…
Are you wanting to use ZBrush to paint all the textures? If that's the case, then try searching for "Projection Master" tutorials for painting in photo-based normal map details like text, and scratches and such. Also try searching for "Spotlight" tutorials as well. That's more for taking a photo reference, like metal for…
In essence...those "people" are both correct in my experience, but in order not confuse you further i suggest you look at the 3D Motive tutorials. They are top notch and the tutorial set link below, Alec Moody goes through all of the tips and tricks associated with Normal Maps and how to get the best out of them.…
Get the Vray demo, find a vray car lighting tutorial, theres a good one with a beetle that goes through the material setup and lighting/background setup. Then find a Vray hdr environment map tutorial.......works very well for cars, but be perpared to spend a bit of time getting it just right. Should be doable in 2 days,…
I made a tutorial on how to use the edge weighs feature and put in on the site. I'm not aware of other software packages offering so much control over the chamfering process. Variable chamfers are the norm in solid modeling packages (nurbs modeling) but in polygonal modeling it is the first. I can't wait to see your video…
It looks like you have hard edges but do not have UV splits to support them, so these sort of artifacts are expected. Our baking tutorial talks about this and a number of other common issues: https://marmoset.co/posts/toolbag-baking-tutorial/ In this case specifically it looks like you're using hard edges where you…
@jhoythottle thanks for uartsy anatomy course and I know the gnomon workshop, great tutorials, I bought some of maya and mental ray zbrush some years ago. start learning anatomy now and maybe I watch some of the the gnomon workshop tutorials. the subscription model is interesting for me! edit: Oh I see the gnomon workshop…
Thanks guys. "it's not taboo" is exactly how I read your response Andreas. My worry was that, because I wasn't affiliated with the creation of the game, that posting a tutorial involving modding it might offend someone on these forums who was. Also the goofy title for the thread was because someone else had created a…