An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
Johny : Thanks for your sincere comment, I realized that overall the comments point towards the fact of a lack of consistency / believability in those sci-fi stuff I did, and truly is my bad, I must admit ...I didn't look at any reference for any of the scifi stuff I designed/modeled/textured... therefor there is a lot of…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
Painting in Blender is a bit of a mixed bag - it's projection and cloning is pretty good. However, it doesn't have image layers (like Photoshop), can't flood fill, things like that. Most of that is being worked on (GSoC starts up here shortly and a guy has several little things he plans on fixing). Here are some texture…
That's good advice to follow PixelMasher. You are correct in your assumption, because every company that has "screwed me over" has been a small indie company. I just feel that when you get down to it, art is art no matter the product, and there should be laws or contracts protecting it. Every other piece of public art has…
Greetings polycount, too long to show you our work! We have been working hard on the project and today we want to show our Blend Top Shader . It works with the Heigh Map and normal direction to paint a second texture. We hope you like , see you! https://youtu.be/ijXMunoK8LU Next time we will show you some gameplay, get…
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
I haven't updated in a while, but I'm still trying to finish my project. One problem is that this week is also the last week before my retirement from my day job. A successor has been hired, but has not been cleared yet so I'm writing a instruction manual of sorts to help him out. Meanwhile the project is taking shape…
Hello, I have animated a vertical shutter with slats using a Path Deform modifier. Upon exporting to FBX the keyframes are lost. As seen in other threads, people found a solution by using collapseTo, to 'bake' the keyframes. Unfortunately, this doesnt seem to work. Currently the only available option (at this time) is to…
For the moment I'd suggest pause this project and perhaps attempt a simpler object to practice on! maybe SxS shotgun since ergonomic shapes i.e. butt-stock, tapered barrel etc... appear to be an issue, especially using a polygonal modeling workflow alongside other info that people had already shared here