Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hello! It's been a while but I'm pleased to be able to share our Rookies entry of this project now that it's been pretty much wrapped up and submitted (for now!) https://www.therookies.co/entries/36367 Here's also a direct link to the final trailer we produced for the project. https://www.youtube.com/watch?v=Mbw0ZORugIE We…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
Johny : Thanks for your sincere comment, I realized that overall the comments point towards the fact of a lack of consistency / believability in those sci-fi stuff I did, and truly is my bad, I must admit ...I didn't look at any reference for any of the scifi stuff I designed/modeled/textured... therefor there is a lot of…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
Painting in Blender is a bit of a mixed bag - it's projection and cloning is pretty good. However, it doesn't have image layers (like Photoshop), can't flood fill, things like that. Most of that is being worked on (GSoC starts up here shortly and a guy has several little things he plans on fixing). Here are some texture…
That's good advice to follow PixelMasher. You are correct in your assumption, because every company that has "screwed me over" has been a small indie company. I just feel that when you get down to it, art is art no matter the product, and there should be laws or contracts protecting it. Every other piece of public art has…
For the moment I'd suggest pause this project and perhaps attempt a simpler object to practice on! maybe SxS shotgun since ergonomic shapes i.e. butt-stock, tapered barrel etc... appear to be an issue, especially using a polygonal modeling workflow alongside other info that people had already shared here
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…