WIP of a handpainted tiger bust. this is a highpoly sculpt in zbrush, unlit with polypaint. I'm just noodling and adding to it as i go, like an illustration.
I managed to drown out all the details from my sculpt in the pedestal but I have finished the first pass texturing the prop. I'm not very good at sculpting yet and haven't spent a lot of time on it. I may need to spend some time focusing on sculpting techniques. https://skfb.ly/oOEDW
isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?
Day 17 Bit of a stray one today. I did sculpt a head but it's part of a project still under NDA so you're just going to have to trust me on this one. Turned out pretty nice, perhaps I can share it in the future, though by then it's hopefully pretty outdated. This shouldn't repeat itself anymore this challenge and I really…