Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
Hey guys! I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV. The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every…
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
September–October Challenge Submission – Dragon Forge Environment This concludes my entry for the September–October challenge. :) I focused on creating a handcrafted environment and aimed to make the space my own while staying inspired by the provided concept. I chose a dragon theme, a personal favorite, and pushed myself…
I think it depends on the team/project. With content, presumably lot out outsourcing is happening, which needs to be implemented by the team. Larger AAA efforts probably require specialized people, smaller projects people who can do multiple things. I think it's always helpful to have an idea of the dependencies and to be…
Hello! I would appreciate anyone to take a glance at my portfolio to see if there are any urgent changes you would make to it. I'm aiming towards realism style 3D Environments for games. https://www.artstation.com/andrewben [Link I usually send to job applications] >> https://www.artstation.com/andrewben/albums/10650410…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…