IllFonic is an American based digital publisher and developer for console, PC, and mobile gaming platforms. IllFonic embraces the creative process and is known for alternative approaches to video game development and publishing. IllFonic tries hard to keep its team as small as possible to encourage raw creativity to…
GRAPHICS PROGRAMMER Starbreeze and OVERKILL is looking for a graphics programmer to join our kick-ass team. Job description: As graphics programmer you will be responsible over the rendering pipeline of our in-house engine. The post requires you to work out of your own initiative, looking for oportunities to improve the…
For decades I called them "rotated" normals since I rotated them perpendicular to a surface I wanted to look/ be shaded flat for an expense of uglier gradient in tiny bevels. So for a while I didn't understand what people mean with "face weighted" You could perfectly use that average selected button in MAx ( with face…
For the welds. Just Duplicate the objects you want to weld between and perform a Boolean on them. It can be a subtraction or addition, It doesn't matter, because all you need out of it is the intersecting line. Select the line and hit create shape. You can delete the extra mesh now. With the line selected turn on render in…
I don't know if you are familiar with Blender. I just mention it because it is totally free. I found a hacked workflow which isn't very elegant but works. 1. Create all of your solid color layers as rgba .png 2. Stack the textures in Blender in the same material. Set render mode in 3d window to "glsl" and material set to…
https://dl.dropboxusercontent.com/u/6089978/Collapsing_World_Web_Build.html https://dl.dropboxusercontent.com/u/6089978/Web.html Conception So, I've always had a fascination with the PSone rpgs. Like a lot of us, I grew up playing playing them, and I can say that those games have played a big role to influence me to make…
1) You can do it either way, but there is another option. 3dsmax does let you apply unwrapUVW to a selection of objects and it lets you operate on all of them as if they where a single object, but they aren't. It applies an "instance" of unwrapUVW to each one. However it does have some issues with some of the tools. Relax…
just don't upgrade unless you see a good reason in favor of doing so, i tend to only buy every 3rd or 4th version of things. i only upgraded from photoshop cs2 to cs5 last year, and did the same with maya 2009 when i upgraded to 2012 last year, and the only reason why i upgraded maya was because i was getting into python…
Here's how I'm doing it: Unity Engine plus these plugins: Playmaker, NGUI. Adding SimpleSQL and Master Audio later. Playmaker is a visual scripting tool that will speed up your development 10x. NGUI is the best UI plugin for Unity and it ties into Playmaker. NGUI sends events to Playmaker. Unity is free, Playmaker $90 and…
Good question Hermit. Making GTA or Skyrims are hard regardless of the tool set you use. Though using the leverage of actions of Ddo and Ndo with templates could get you long ways if used correctly. I know people are afraid of how slow Ddo can be, but if you have a good PC it is pretty easy working on multiple projects at…