I don't have numbers, but there are some great workflow tools and improvements coming that didn't quite make tbis release, but Adesk don't do the big annual releases anymore. It's been quarterly so as features are ready they get dropped into the next cycle. The good news is that Arch-Vis industry has finally realised the…
I'm interested but I'm wondering how well it will export animations to various game engines. From briefly reading through their forums it seems that a few people have had varying levels of success getting FBXs with animation from Messiah to Unity. So it looks like it will "probably" work. Ah, here's a thread with quite a…
CryEngine3 is actually more advanced than the UDK while being younger. Unreal Engine 4 will have the same tech that Crytek had when they released Crysis 2 a couple of years ago. It really depends on your preference and how many features you are looking for. Unreal Engine 3 is very dated and it shows in every game that is…
So, looks like I'm working on games again for the next three months. After five and a half years of working as an electrician, I've decided to accept an offer to work on a game. I'm excited! I did a lot of stuff for the Unity asset store over the past four years which so I was never totally gone. Anyhoo, here's a test for…
TactMaster - I personally learned the most by looking at other people's work. Especially here in Polycount you'll find tons of awesome game arts, many also include textures in their show case. If you want to start learning shading right away you can try grab some of the textures here and play with them in engine. They're…
The requirements for CalArts is that I make a short film, so I'm planning to go the route of a trailer/mock playthrough. I'm thinking something akin to the Meet the ________ videos where you'll see the gameplay, but ultimately it will be a cinematic experience. That being said, I would like to look into making it in Unity,…
Thanks for the warning! However, I'm not quite sure if it's that sensitive - I might be totally wrong here, so please correct me if that's the case, but I made a little test. Here's a concrete block. A very basic boxy shape that I made up in Max and then took it to ZBrush for "sculpting". I tried to do everything the same…
Updated! https://www.assetstore.unity3d.com/#!/content/71207 v1.28 This version includes a separate unity package which contains a Beta shader. It's targeted at desktop, mobile shaders will follow suit later. The minimum support version is Unity 5.4 It features: - Recreated in Amplify Shader Editor entirely - Realtime…
Ohhhhh. You're interested in making an iPhone game / app. You should have said so from the beginning. The iPhone dev kit requires the use of Objective-C. (a version of C specific to the Mac OS) I believe that other languages and libraries can be used in conjunction with the iPhone dev kit. But you will want to know at…
I jumped from Maya to Blender when 2.5 released. I haven't used it for any big finished game projects but I have used it for some industrial design animation work (though its under NDA for while.) I really have been loving the developments in Blender. I complained about a lack of custom vertex normals and we are finally…