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Re: [WIP] Modern Sniper Rifle Concept
Reply by
Hang10
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Jul 2012
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3D Art Showcase & Critiques
Quick update on texturing. Still lots of work to do. Trying to learn on how to work the specular and playing with the diffuse a lot.
2 results
Re: The Monthly HANDPAINT ArtJam | April 2015
Reply by
PacoCasares
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Apr 2015
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3D Art Showcase & Critiques
Uh, I could do with some diffuse painting. What's on the next month flavor! I want to know! :D
2 results
Re: display lightmaps in max?
Reply by
r_fletch_r
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Mar 2011
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Technical Talk
set the self illumination to 100 and multiply the light map over the diffuse using either RGB multiply or a composite node.
Re: Stylized Character Critique/Advice
Reply by
dir1475
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Jan 2016
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3D Art Showcase & Critiques
Update: finished up with retopology and threw on a normal map and makeshift diffuse map. Now time to work on the clothes and hair!
Re: What does this mask do?
Reply by
LMP
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Feb 2015
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Unreal Engine
That texture with the squares you see is just a placeholder texture, there's a second rgba mask that's plugged into the Diffuse slot as the place holder.
Re: [Riot Art Contest] - katzeimsack
Reply by
Cultrix
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Oct 2014
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Contests & Challenges Archives
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Riot Art Contest
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Riot Art Contest - Character Art
juancaratino, Gilberto Magno used specular/gloss/normal maps, and in this competition you can only use the diffuse map
3 results
Re: 3d Modeling Portfolio - Hard Surface Modeling
Reply by
andy1318
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Dec 2015
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3D Art Showcase & Critiques
Thanks again for the help. I've attached the referenc e I'm using as well as the diffuse I have so far.
3 results
Re: The Song of Seven: Chapter One - Art Dump
Reply by
splicer
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May 2016
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3D Art Showcase & Critiques
Very nice style achieved. The models with the way the normals and diffuse work together with the shaders gives a perfect painted look.
Re: World Machine
Reply by
armagon
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Jun 2015
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Technical Talk
What do you guys usually do with the diffuse? Normally, i apply the one generated from WM to the plane.
Re: nDo2 for dDo Queston.
Reply by
Autarkis
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Jun 2013
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Technical Talk
dDo is for texturing. Diffuse, spec, gloss, normal map details based on weathering of the surface. Pretty damn cool tool :)
3 results
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