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Re: f-in maya 8.f-in 5 f-in 3d paint
Reply by
rooster
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Feb 2009
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Technical Talk
edit: sort of got a work around by plugging the transparency file into the diffuse as well.. i'd really like to fix the problem tho :/
Re: First Time Poster
Reply by
WeaZe
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Feb 2009
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3D Art Showcase & Critiques
Here is the wire-frame, diffuse, and norm. Sorry it took so long to get back on here. I've been very busy.
Re: Darkwatch - Gun Wagon
Reply by
HellMark
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Aug 2009
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3D Art Showcase & Critiques
Still up in the air on the diffuse and spec. Any feedback is appreciated. First my Normal+Ao Bake: Renders in Marmoset: Mark
Re: question: applying AO render to texture maps
Reply by
Joshua Stubbles
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Aug 2007
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Technical Talk
Normally, you combine it into the diffuse map in photoshop. Just set the layer mode to multiply or overlay, whichever look you're going for.
2 results
Re: Ancient Ampitheater Environment WIP (lots of images)
Reply by
gibson543
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Dec 2010
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3D Art Showcase & Critiques
aight, some new in-UDK shots of the pillar. Texturing WIP just the finished diffuse no spec yet and crits or comments are welcome :)
4 results
Re: Jungle Dungeon WIP
Reply by
SHEPEIRO
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May 2009
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3D Art Showcase & Critiques
id say that the lips wont be lost when diffuse s added esp if you add moss to vertical surfaces etc
4 results
Re: HaVoc needs weapons modeler/skinner
Reply by
Kaz
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Jun 2007
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Collaboration & Unpaid Work
And to clarify: Models will only require/utilize a diffuse map, but can range up to 2500-3000 polygons and use 1024x1024 textures.
Re: FAMAS-from fps weapon challenge
Reply by
motives
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Jul 2008
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3D Art Showcase & Critiques
looks really nice. only thing i would crit is that the diffuse is very monochrome and could use some subtle colorinfo.
Re: Dead tree...
Reply by
raphick
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Oct 2006
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3D Art Showcase & Critiques
Yes thanks, "Nice Textures" is the next step, I actually flattened pics onto the diffuse at the moment... Anyway,It will be changed soon,...
3 results
Re: Scanned data or hand painted...?
Reply by
Neox
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Jun 2022
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Technical Talk
pick 9 random colors, use them in your grid. much like 9 random greyscale values you could use to breakup the diffuse or roughness a bit.
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