I think we'll see fewer big AAA studios as we know them today and an explosion in the tablet/online type of game market or any kind of market were there's money to be made from smaller teams with faster iteration cycles. I remember reading a post somewhere in which someone jokingly argued that by 2025 we'd only have a…
The tutorials and help files that Autodesk produces are actually pretty helpful, you could start by checking out their basic tutorials. And CG Tuts has a huge amount of quality tutorials, including some on creating assets start to finish. http://cg.tutsplus.com/category/tutorials/autodesk-3d-studio-max/…
I saw this coming. I mean with all the consolidation it was bound to happen sooner than later. I mean publishers were dropping hundreds of millions to own a studio and then had to wait 2-3 years in hopes that they'd make a hit that would return maybe a fraction of that initial investment if they were lucky. In some cases,…
I think @Jonas Ronnegard hit it on the head, it's largely semantics and it differs between studios. What one studio calls "level artist" and another studio calls "environment artist" may very well be the exact same position with the exact same responsibilities. Compare 2 entirely different studios, and "level artist" and…
1. Small and well executed is much, much better than larger but weak. I've seen people hired based on an environment that's one corner of a bedroom. 2. I assure you, not everything had been done. In an environment art portfolio showing a subject matter we haven't seen many times before isn't necessary, but it's certainly a…