We are looking for Fresher/Experienced artists with Excellent Animation Skill. Key Responsibilities: * Storyboard Animations * Fluid Gaming Animations * Cutout Animations * Animation vie joints * Gaming Engine Knowledge (bonus) * Proper guidance will be given while working in-house. Position: In-house/Full Time (no remote…
Hiring Character Artists and Animators We are looking for Character Artists and Animators to help us create dynamic and breath-taking nextgen console titles. Do you have a passion for video games that is reflected in your past work experience? If so be apart of this great opportunity. RESPONSIBILITIES: * Help develop next…
Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading edge visual designers.…
Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading edge visual designers.…
Type your comment HERE BE DRAGONS! Post #10 in our 16 part series! Tock Adult animations! Articulated and elegant... The Tock dragon was somewhat challenging- no eyes, connection dependent parts, and long thin shape-forms. We wanted a design that moved smoothly (a la 'timepiece') in contrast to the very mechanical Machina,…
Hi everybody ! Let me introduce myself, i'm an 3d animator from Paris (France), here's my animation demoreel, comments and critics are welcome ! Glad to see some animators here :) [vv]40522921[/vv] Damn, the embed link doesn't seem to work, here's the link : https://vimeo.com/40522921
Hello guy! As the title says, what is the "proper" way to animate to make root motion in games work? The way I have gone about it right now is to move the root of the rig forward and then animate along that, which leads to pesky foot sliding that I have to manually correct every time I make a change. Feels a lot like I am…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…
About the project: Escape is going to be a sci-fi survival game for PC. It will be unique in both gameplay and plot. Not only you will be able to build fortresses, hunt animals, gather berries and advance, but to advance through very interesting story and learn secrets of place you are stranded on. What we offer you: We…
Hi everyone, I'm developing a 2D exploration-based platformer with the Unity engine, and I need an animator to bring my character to life. I have some screenshots of the game up on my portfolio page here. I can't give anything up front, but the animator will get a cut of the profits when the game is released for multiple…