Uhm, I don't want to come off as rude but you may have posted in the wrong thread. I opened this one to get critics on my work, would you please be so kind and delete your post and start a new thread? Thanks a lot! Oh don't mind it at all, I myself am super new as well. Thanks a lot, I also loved the composition you…
The graphite modeling tools are great but here are some other scripts to check out too. Wrapit: http://matt-clark.co.uk/wrapit/spe.php?o=177 A paid for script that has some great features. Max Retopo: http://www.scriptspot.com/3ds-max/scripts/max-retopo This live snaps one mesh to the other as you're working. It's a bit…
If they are misaligned, why don't you just align them? You could add an edit poly on top of your lowpoly and move them into place in sub object mode..just delete or deactivate the edit poly modifier to move them back. Sometimes I set all the pivots on my highpoly objects to the world center, and move those into place..to…
Ah I see what you are saying! I guess the only thing about your method is that you would have to do 2 edited maps because you are getting rid of your red and green. Edit: So yeah I just checked... And my method comes out a little too blue overall and yours comes out looking like a ordinary normal map. Touche sir! :P I feel…
Main Menu > Customize > Customize UI > Keyboard tab > Group: Editable Poly Click on "Edit Triangulation Mode" in the list. In the Hotkey box, type a hotkey and click assign. To make sure the hotkey sticks you should close max and re-open. If max crashes or fails to close properly then it won't be able to write the hotkeys…
Recorded the sculpt and I'm testing out making the video 60fps. It's not recorded at 60fps, just converted, so there are some artifacting in the video. Edit: Turns out you have to watch it on youtube to enable the 60fps option. [ame=" https://www.youtube.com/watch?v=khRoF17dXtw"]Skelly Sculpt - 60 fps test - YouTube[/ame]…
Normal editing in modo's a bit of a pain. There's a Vertex Normal vertex map you can add to set explicit normals. I'm not 100% sure how you go about editing them other than setting an explicit value through the Vertex Map >Set Value tool. Which you have to do for each component of the normal :/ There's Vertex Map > Set…
The law basically says that it is illegal to own information that may potentially be of interest to someone interested in commiting an act of terrorism. The text for it can be found here - but otherwise it's near impossible to find information about it: http://www.opsi.gov.uk/acts/acts2000/20000011.htm Edit: Cock, they…
S oI edited this thread ot collect other questions . My question now is if I import an external baked curvature map , I have tried to edit it in ddo to reduce the thickness of the borders on the edges of the things , but no success , no matter what mask I tried the curvature is used for the edge and there is no way I can…
Ok, had a quick play through and it seems very good. Don't care for the controls, but everything else is steller. Great animations, evironments look good and varied and the combats bloody. Probably a buy for me, just wish they'd move away from QT events. Edit: seems the PS3 version is the one to buy:…