Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
Having released Slarks Shell Dagger a few days ago I have had some messages and comments about the transition from concept to final and how to keep things similar. I don't have the time to do a detailed rundown but I do have a bunch of saved files which chart the progression mostly well and I do use pretty much the same…
Not that its of much consequence but I will throw a post up too Background: I was in toy soldiers for just over 13 years and have been in the games industry for nearly 3 years. My first gig in the games industry was as a Jr character artist at Eurocom (rip) after that, a straight character gig at Splash Damage, and I now…
The CurveTubes and CurveTubesSnap brushes in Zbrush draw a curve according to your cursor movement and then create a tube along the curve. The curve can then be manipulated - moved around, extended, or you can add parts to the middle of the curve. The CurveTubes brush lets you create these tubes in mid air, whilst the…
[ QUOTE ] Sounds like your Mac probs would be fixed by a few more regular hours in the pilot seat. Then you'd just have the 'CTRL or CMND' shortcut problem, where your fingers reach for the wrong keys. Like me. [/ QUOTE ] On MacOSX, I just use my Microsoft Explorer Mouse. You get complete control over what's going on. It…
Let me first just make this very important point before I say anything else: Copyright was a law born about 500 years ago when the printing press was invented. It was feared that people would print seditious books against the church and monarchy, so they made it illegal for anyone but government approved publishers…
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
A little update, spent some more time over the weekend working on figuring out how the characters should look like, then after getting a round-about idea I decided to go back and revise the direction of the assets to lean back towards a low-poly style, after thinking about how long it'll take me both to make the game and…
He think it's pretty clear. He's not criticizing the art direction, the art execution nor the art creativity AT ALL but the game design's and concept choices. Every reviews praised the high quality visuals for Unity and we all know you guys outdid yourselves as some people on some forums even called it : The first real…
https://twitter.com/RagingSpaniard/status/1126276538586910720 Been meaning to return to polycount for a while, this project is getting pretty big so I thought this was good timing :smile: CT is my favorite game of all time, that's not novel or anything. I think it perfectly achieves everything it sets out to do and I've…