A few general ideas for any kind of Maya problem. Did you restart Maya? (Already answered I suppose) Did you try this in a new fresh scene on a simplified object? Did you restart your computer? Did you delete your history on the object? Are you using High Quality Render? Try disabling. Did you try deleting your \Documents…
If I understand you right, you are trying to track the eyes but you're not getting any results? I'm afraid I don't know much about Mocha, but After Effect's default "Tracker" works just as good for simple tracking jobs. I could tell you how to do that. Load in your footage. Create a Null Object (you don't have to do that,…
Its been a long time since I updated this project. Lots of things have happened since! I ditched the big back tire. Would of eaten a LOT of texture space! I also was able to shoot a normal mapping test onto a LP model and I think it turned out well. Here is the finished HP model of the Stalker APC. Here is the normal map…
Here's some comments. [COLOR="Green"]--NOTHING WRONG WITH THIS LINE, EXCEPT IN MAXSCRIPT IF YOU HAVE AN ELSE CLAUSE YOU NEED TO USE "THEN" NOT "DO"[/COLOR]for obj in selection do[COLOR="Green"]--THE BRACKET DOESN'T NEED TO BE DOUBLE UP[/color] (([COLOR="Green"] --YOU DON'T DECLARE VARIABLES IN MAXSCRIPT OR END LINES WITH A…
It jumps? odd, I think these 3d programs are designed to pivot around a selected object or by the world space by default ... or most recent position ... so i think you need to select something and click on the option for recentering your viewport nav thing ... sorry this isnt very concise, its actually been a while since…
in the normalmap sample for luxinia I used the AO map for the "unlit" side, which makes sense imo as the simple "flat ambient" color isnt natural. That is where I see best run-time use possibility, and would require a separate texture (or stored into diffuse alpha). the technique where multiple lightmaps are generated and…
at the risk of beating a dead horse... What I am saying is that in the context of an argument that 2 4096's do not provide enough texture space, saying that every object in a scene could realistically receive the "eat 3d approach" is preposterous under the development time lines that the vast majority of games are allowed.…
Thank you Ghostscape! This is the info I was looking for. Cheers! Thanks to Rick Stirling as well. Mr. Vig: The question actually raises more then it attempts to answer... What type of game? Portfolio piece, but shooting for a 'cinematic quality' gears-esque look. What type of engine? Unreal3 How close does the player get…
import maya.cmds as mc import pprint sel = mc.ls(selection=True) for x in sel: mc.select(x, replace=True) color_list = mc.polyColorSet(query=True, allColorSets=True) print color_list if len(color_list) >= 0: for color_x in color_list: mc.polyColorSet(delete=True) mc.select(sel, replace=True) print "Color Sets deleted" The…
Hi kodde, thanks for the update! but unfortunately the object's normal still need to be flipped in order for it to show the object correctly. Btw, I'm not too sure with what you said about "invert normal map functionality" because it seems like the previous version is looks better. Sorry if I'm explaining it wrongly but…