Set the scalar zero to 0.5, I bet that helps Painter displacement is a signed float with a range of -1 to 1 It looks like your renderer is expecting a range of 0-1
Subway for 1 year in Highschool. Diary Queen for 1 year while doing community college Customer Support for an Internet Service Provider for 1 year IT for the last 4 years.
Hi! That's a cool bell. A critique I'd make, is that it could use some impression of thickness at the opening. Maybe a bevel at that edge in the normal map would suffice. On the horse I'd say it currently feels too front-heavy in terms of weight/proportions. Keep it up :+1:
[update] the "Warning: History will be on for the command since a selected item has history." has been fixed. been playing around with some basic Mel-scripting and came up with a script that does Edge bridging properly without open edges. and I would like to share it with Maya Users. Should work with any number of edges…
So what seems to be the problem exactly ? If you start from mid line you have 1 plane for top 1 for transition 2 for side 1 for transition 1 for front of the cheeks and 3 for the corner/turn front to side http://s000.tinyupload.com/?file_id=75237106542257219936
Looks to me that your nose tip and wings are proportionally smaller then the rest of face features : Height - most people conform to 1/3 for a wing height of nose length Depth - it relation 2:1 or 1:1 for part of the nose that stick out the face and part that in on the face
2sided sign outputs 1 for the front face, and -1 for the back face. And lerp alpha should be in 0-1 range, thats why it looks off. To get it correctly working with your setup with the lerp, add 1 to the 2sided sign and then divide it by 2, and then plug it into the alpha of the lerp.
Hey, what about multiple pilots/riders for a single vehicle ? 4096 each pilot, or 4096 each team's pilots ? Answer: 1 pilot, 1 vehicle. 1 rider, 1 beast, And so on. Also, either hats a cruel joke or you're unaware of my name.