New year, new post :) There was a change in the style so I spent some time tweaking faces. I referenced heavily from Unity-chan which was a free asset in the store. Eye shading idea was from the Miku tutorial made by Hazardous. It was quite simple to make. Couldn't get transparency to work well in TB as it either gives a…
Are apples or pears tastier ? Personally I think that UE has more tutorials (so if you want hand guidance go with UE), simple material, particle, cutscene and even scripting (blueprints) editor. Unity has more built-in presets (Standard shader already implemented, particles using simple checkers and sliders...). Unity gets…
Im using Unity, and i already do somethings... i just thought that i could do it in something like maya or other better software and import it into the game... so i ask wts the best way. And the tutorials of unity particle system are very simplistic effects... i cant find nothing too comples like a tornado or and are os…
Aha. Alright, that makes a lot of sense. I'm definitely more on the UI side of things, and learning to work in UDK makes more sense for me than trying to branch into writing all my own code for it. Thanks for the clarification. I'll start looking up UDK. edit: Actually, before I go, do any of you know if Unity is capable…
What? That is a silly generalization. I know plenty of Indies who love writing their own tech and are successful doing so. Sure, don't re-create "Unreal" or "Unity", that would be a waste. Go look at the GDC vault and you will find talks about Indies successfully making their own tech/engines for their own games (there is…
Target is multiplatform PS4, PC, maybe xbox. Working in Unity. It's an FPS game. Are you saying to put the UV's of the to-be-tiled faces in the outskirts of the main texture square, and have the texture go past the normal texture square to also? Trying to wrap my head around it before I go modeling all my stuff wrong. I'm…
that looks very nice and that in unity. Something about the reflections looks off however, mainly on the shelf. Fresnel should be stronger I think. At first I thought it was a window or some sort, didnt realize it as furniture. In the third pic only tho. Since someone asked about AA, we have recently released Super…
The normal maps are applied in Unity 3d engine, I just duped half the mesh with the uvs and removed doubles, then I imported to unity. Looks pretty good so far. I'm quite happy with the high poly but if you have any suggestions I'd like to hear them. I think I'm going to re-do the low poly because I'd like to get a better…
This is probably done entirely in the shader. In Unity you'd want to make a shader that supports blending different textures together. The bending could be done by using a second UV channel and putting geometry cuts in the ground. They could be using some kind of decal system but that won't translate to unity easily - so…
Sure, it might be expensive, but current PCs can handle it. Someone (smb02dunnal) recreated the effect in Unity 4 (DX11 mode) for Unity's recent DX11 competition. He posted a zip of the full project, so you could check that out to see how well it performs. Keep in mind that he made several entries for the competition, and…