First time making a realistic weapon. Trying to recreate a piece of concept. Learned a lot about the import/export workflow between Zbrush and blender, uv and baking. This process is real tricky, including scaling issues, sharp edges issues blablabla.
@zetheros Now that you mention Ghibli, I guess one character I might have thought of without realizing might have been the form No-Face took in Spirited away after being corrupted by the bathhouse, because of his small mask face juxtaposed on a morphed monster body with human-like appendages and large mouths. For the most…
Hello, my name is Fafemi Gbolahan, I'm a 3D Artist who specialises in Hard-Surface Weapons and Props and I'm looking for new work opportunities(remote). I have more than 3 years of experience delivering game assets as a freelance artist which includes working with CgTrader(Wildcat) delivering on-demand game assets for…