From the look of it, I don't think it would even be functional in a game. You need to brush up on the basics and get something tested and working before you consider selling it.
Thanks for the kind words everyone! :D Mike goes through a bunch new techniques using some of the new features in r2 such as Dynamesh, the new slice functions and insert brushes. :)
Hey! I just finished the "hyperdrive ring" enemy class, the function it's simple, until you destroy this "portal" the enemies will keep coming. I hope you like it! Cheers!
i wasnt serious, and dont want adesk anywhere near modo, but workflow and functionality wise, maya with some of modo's improvements, and all it;s tools would be kick ass.
Just an update this problem was fixed, both the path and the profile splines must be created in the same view (top) and reset xform must be collapsed on them to make sure it functions correctly.
Did you reset xforms in Max? If you use the Mirror function, it applies a negative scale on the object, which looks fine on the viewport but it flips the normals once you collapse it.
The android one sounds kinda neat since it seems to be basically the 13" one with an added functionality of being able to operate standalone. Not sure I'd pay the extra price for that though.
if you are talking about the high poly version, i basically used this video as a guideline. http://vimeo.com/18814587 its just a curve with a motion path and the animation snapshot function.
Hey Alex, i think you make a good job, but can you explain the function of the Sight? I think that here are missing some details like a feather or something.
The rustic, green atmosphere is really nice in your moodboard. I'm wondering about the waterwheel's function, does it move a grindstone or something else? Anyway, looking forward to your progress.