No, you don't "apply the reflection map to the body" - you start by look up how reflection mapping (of any kind) is done in the Maya realtime viewport, setup some test scenes accordingly to understand how it works, and then apply what you learned to display this model as desired. (of course ultimately the reflection…
Hmmm ... I don't think that these LoL UVs are intentional, as even the way the foliage parts with alphas are scattered around other parts makes no sense. To me this looks more like the result of some techart post-process automatically applied to one or multiple assets after the fact, yet negatively affecting the…
My newest project. Will be part of a bigger scene. More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo
@Zi0 this is the high poly. I already fixed the parts that teodar23 pointed out by performing a union operation with the receiver. Also, what two holes are you talking about? This is the progress from today, I ended up doing a different grip and mag than I planned but it turned out OK. I also did some small fixes. The only…
I agree. When I got to the "second" part that's actually when I quit playing. I had the most fun researching all the ships and just got so buffed up I just massacred every star system and took the upgrades by force. Set the start system to 150 or 200 and medium difficulty. I'm so powerful at my part of the game it's…
Well I find that playing video-games is both relaxing and kind of research for me. It tend to get me motivated to do some art when I see some brilliant art in games. I find that studying how other people go about it helps my own workflow. Right now I've also started taking some pointers from the fellas here and divided my…