I made an example to you about how you can make the edges on your highpoly more rounded. Its just that you put the support loops further from the supported edge. I hope this help.
Looking mighty handsome Javier, big fan of WW2 planes myself...im a bit over the russian side though. Any plans for cockpit? Might be a pain in the groin to highpoly model but would be interesting to see nevertheless.
for future reference though. If theres an area with really tight spaces, I will sometimes detatch my highpoly into separate bakes, so that later in photoshop you can combine the areas of the UVs that have legitimate normal information.
Awesome job :) Looking forward to see what you can do with dDo :) Did you render the color map from the highpoly? If not I would recommend doing that, at least splitting the screws into it's own material group.
they have to be in the same space, so the lowpoly should cover your highpoly. Also that wont bake well no matter what, normals only fake lighting angles, but there is a massive silhouette difference between those 2 meshes.
wow, awesome job, im really liking the diffuse on this one :thumbup: you did a nice job sticking close to the concept as well do you have any shots on the highpoly? (im assuming this was sculpted initially)
aspent most of the week with no comp due to faulty ram and getting an extra hard drive but I've managed to finish the highpoly here, unless there's any crits (which would be awesome fyi) then I'll start baking this bastard
Smoothing : http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Modeling for games is a fairly complex subject, but this might help: http://wiki.polycount.com/wiki/Normal_Map_Modeling Info about grabbing highpoly details: http://wiki.polycount.com/wiki/Texture_Baking
nice work dude just saw this on facebook the only thing that bugs me is the face feels abit flat but it has to be in the texturing because the highpoly it looks great other then that tho awesome job :D and goodluck in the competition :)
great work! I work on iphone stuff all the time so just for an idea of the process you use how long would something like that tank take and would you actually create a highpoly properly?