Photogrammetry, seems to be making a splash on the indie scene lately and here's an example of what is achievable at the moment especially if you're going at it solo: Development log - Building a complete car from scans - VR Game dev
Yeah, I think we agree there. To be physically based, you need to have calibrated real world values. I think I misread your original post as if you had stated photogrammetry was required.
Even with that ability it's not very accurate unless the input image is polarised. I think there's a tool in Unity called enlighten that's meant to be very good at polarising scanned data like photogrammetry that hasn't been shot in diffused conditions.
Well, even when it really should be scam, you don't need AI to create a mesh out of a photo. Photogrammetry software can do this job since years. Amazing times. I really look forward how the world has changed in one or two years :)
and another thing is happening is photogrammetry that is incredibly increasing in 3d art,in your opinion how would it effect on industry u think?one of my friend said that prop and asset artists make less money these days cause of that
uhmazin. very detailed. You can clearly see the bone structure in the face! Looks little bit like emma watson. Did you use the photoshoot only for reference or did you also, use it for photogrammetry and texture-project
I think I know exactly what Jerc is getting at. Been playing a bit with photogrammetry, but haven't gotten any good results yet. Will try again when it gets cloudy and see if I can setup a test in SD5. :)
Everything except one rock that was made using photogrammetry by my friend from work :) . Texture sources for texturing are from textures.com and substance painter for texturing the robots and other non foliage elements :) . Some new shoots will show soon.
Hi guys, so I had an awesome weekend in Snowdonia in Wales doing a ton of photogrammetry! Here is my first rock test, ,it needs rebaking and a few uv tweaks but in happy with the test overall. Its just over 3k tris.
Incredible work! The only thing missing for me would be more wind movement on the foliage. This feels particularly absent with the thunderstorm lighting scenario. It would be great to see some wind gusts! Out of curiosity, how many of the mesh assets are photogrammetry-based?