Okay, then we'll use minorities noone sympathises with: Spammers, marketers and lawyers. And let's add a code where when you type "Jackass Thompson" suddently nude girls appear everywhere and try to have sex with your character!
Every 3d package can do it . Thickness is basically an ambient occlusion on a geometry with inverted normals doing ray casting in opposite direction. Position is an XYZ gradient in world/object coordinates(space) . I did it in Max couple decades ago with mental ray . AO shader and Gradient map set to word coordinates .…
v1.05 is released and contains a few bug fixes as well as some new features. New Features in v1.05: Skeleton Library: The Rigging Toolbox now has the ability to save and load skeletons in a proprietary format independent of Maya scenes and versions. Skeleton data is saved in a skeleton config file in the current Maya…
Whoa, man. Awesome how most of the nodes are a param that you can change on the fly. But does this make all the node connections more complicated to look at. What I wanted to say, do you have or have made a mat function for some stuff or is it easier for you this way? I'm guessing everything you need to change, you do it…
I know I'm bringing up an old topic but it's something I feel is important to the community. I don't think I made my point clear. Let's pretend you are in a time crunch. You can only do one thing due to lack of time. Assuming a metal/rough workflow, would you rather... A: Have accurate roughness detail (or just believable…
Hi, thanks for this - yeah my history does seem to be a problem, I'm not great at keeping it clean, is there anything I need to do specifically or just freeze transformations and delete all extra nodes in outliner? Also with my foliage cards, I've actually copied the geometry from some tree's in world of warcraft so I…
(I'll post this here rather than clutter up your sketchbook) Are you using Designer to create these materials? If you haven't checked it out it's perfect for this sort of thing; you can get variation by plugging in a (faded) grunge to a splatter circular node, which makes breaking up repetition super easy. It's also a…
Use the UE4 optimized preset from ddo. It saves the metalness, roughness and ao maps in the RGB channels of one texture after export (your gloss from ddo is converted to a roughness map automaticaly). In UE4 open the mask texture after import and make sure Compression Settings is set to TC Masks. In your Material…
Just to get my mind out of the design of it all for a while I decided to dive into Substance Designer to get a better understanding of it in general. I do need that anyway so why not now :p Showing something like "this is where I started" is nice so here's my first experiment after I got through one of the YouTube…
Ah, you're right about the reflection vector, I think I might have forgot a world transform node after the reflection vector that might have made things confusing.. I read somewhere it was needed. On the other hand, is a world transform node needed for a dynamically lit object? Tbh. I have no idea what it really does.…