They had 4 movies to define this character, whereas Thor and Captn had 2 altogether, and Ruffalo's Hulk only one. Not to mention the Shield guys and girls, no surprise that Coulson is the most popular of them.
Very good job on these, particularly the scientist. I really like the face texture. The hard edges defining the bridge of the nose look great together with the smoother gradients on the rest of the face. :poly121: :thumbup:
Worked out properly where the muscles and joints are, I will start defining them more tomorrow, possibly experimenting with color (My biggest fear, which i really need to get over)
I prefer the eyebags before, less droopy, but then it does add to the feel of sagginess in the skin ...definately thin out the neck though, looks bulky. Overall good progress, looking forward to more! ^^
If it were up to me, that's definately what he'd be buying :) I'm honestly not sure I'll ever finish FarCry 2... A lot of people like it, apparently, though. Personally regretting the purchase, though.
Definately agree about the loop around the nose and mouth. That fold is extremely important and the change in topology should not be particularly difficult. If you don't do it on this guy, fix this issue on your next face.
Nice start, try working on the materials in the texture, to really define what is what, also give the metal a more localized scratch/detail layout so it isnt the same texture over all.
I'd love to update my ancient glossary. I also need to learn more about these terms, nothing like trying to define something to help convert the hazy bits into solid clarity.
nope, i remember that too, but there was definately a guy who was modellin polycounters, remember it well, think alphaWOLF and MoP were modelled and SouL was inprogress then i can't remember what happened after that.
Cheeks are definately too poofy and the ear looks too small, jawline might to be be brough out but that also might just be the poofy cheeks making it look that way. Other than that it looks nice.