hey ! :) we've just published a new build of the LiveLink, just open the Bridge and it should tell you that a new Bridge update is available, install that then install the new LiveLink update, bridge will make that a few clicks operations only :) Please try the new version and let me know if it works !
@jth852 Thanks for the comment and crit! I definitely agree that there is a lot of sameness going on and will definitely have to work on that. Didn't have a lot of time last night but after talking with a friend I found some things that were missing, updated the size and texture of the cap on top, and updated the wolf a…
Thanks mambes! Not a huge update, but an update none the less. Blocking in the body proportions, no details added there yet. Chris Pollit (Mask_Salesman) pointed out some pretty major proportion issues that I have not resolved in this version yet. I will be making some major adjustments to give it a bulkier feel that is…
Stoyan you were right about the eye's so i reworked them and modified some little thing along the way. So here's a update with the finished head and neck. I think that i will finaly use z-brush on this even if im not a pro with it. so there it is. more update to come.
Small Update Playable in browser at: oskarstalberg.com/game/hovertank09/index.html Update - Start Menu - Pause (press P or Pause) - Graph of score progression (shown when paused) - Some minor things - Extended the level design to have content troughout the level Todo - Death, upgrades, or a new enemy
I just thought of updating when you asked what version I was running. Now I fixed it by updating to v2.3.1. I was using 2.2 previously. Yes, I'm using 2 mesh groups. Those reflection maps were from their respective mesh groups. Anyways, thanks!
Well I must say, you are off at the good start. Thanks for sharing the concept (though un-expected because concepts shouldnt be shared). Sir. Hawken, very nice work so far. Will look forward to this thread's update. Keep posting the updates only if you are ok with it. Thanks.
Might be worth looking into setting up a Maya MEL script to link into the "Reload Reference" command in the Ref Editor right-click menu, whereby it does an SVN Update on the referenced file through the command line, then reloads the reference - might save a bit of time if you're updating/refreshing a lot.
Thank you for the extensive feedback. I'm going to do the final rendering in Blender and then export it out to unity, but tbh i dont know if thats the best way to do it, because its my first time doing something like this. The reason the sleeve looks weird and clips into the body is because i will put an object around the…
This is the first scene i created when i started working on my modeling, i think its about 2 years old this project is a challange to me to see how far ive come. Ill have updates soon :) just polishing off some art assets as we speak. my goal for this project is to update not only the modeling but how the general feel and…