At this point the "model" you see on your screen is no longer a model. You're looking at pixels on an image document. The process to continue sculpting is: * Clear the document of pixels with Ctrl+N * Redraw the 3d tool onto the document * Immediately re-enter Edit mode again before this new drawing also gets converted to…
Oh man. Good topic. Note: I used to work at Bioware. I haven't been there in over 2 years. I do NOT speak for the company in any way. These are just my personal thoughts and assumptions based on my time there. So, I've seen a ton of clips from ME:A showing the bad animation, and I can honestly say that very little of it…
If i understod you correctly you havn't really used proxy/dubD modeling before? Anyhow i think it looks pretty solid! I think you should try to merge the rail part and the main flashlight part together to. It's all about the details ;) It will be easy for you to do the details in PS, but that kinda detail would take you…
Last version of the cliff: @rogelio, thanks! I made a detail pass, but when I tried to add some stones it didn't look so well. @bradhb3d, thanks too! I do all the work in the height map. I worked with the upper and lower parts of the rock peaks separatedly, added the streaks on the lower part (mostly), then merged through…
Texturing the crate using Photoshop. [ame=" https://www.youtube.com/watch?v=mJTVLXoWTgQ&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&feature=share&index=1"]Photshop Crate Texture Part 1 - YouTube[/ame] [ame="https://www.youtube.com/watch?v=EKVCbkcy_J4&feature=share&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&index=2"]Photshop Crate…
hmm... The problem of the texture in the viewport doesn'e affect the final print... Then I can print this is not a problem. Finally the only way to create a multitexture model is to work separatly all the parts in a different file and ones you unfold everthing correctly, just import all in the same file. If you changed the…