I ran into something like this when I was messing around with UDK a while ago, and IIRC the height of the player changes depending on gamemode, so the height of the eyes in the model you have standing in the doorway may not actually be the height of the player's eyes when you jump into the game. It's really weird and I…
It actually looks like this is either the gamma issue or it's being applied as world space normals, my money is on gamma. Try disabling Gamma/Lut correction in rendering>Gamma/Lut setup. iirc you'll have to re-import the normal map after disabling. Method in normal bump node should be set to Tangent (it's the default so I…
Repeat after me: lens flares are evil. Having established that, you should know that the rays are caused by bright light hitting the lens, and is more visible with longer lenses and/or small apertures. The shape of the lens flare - whether the star which you (partially) have or the various bright 'spots' - is determined by…
It's been awhile, finally got a job at an ad agency doing some 3d/motion graphics work for an ad agency. It's not video games but its a step in the right direction! Anyways decided to buy corel painter and start sketching again in my free time to keep my creative sanity. 10min sketch of a random gun outta my head. I'm…
hey this is some great feedback. I do understand I extended the legs slightly and the head I made slightly shorter, I felt that it made it feel more structurely sound originally. As the head over extending past the front made it very top heavy and the legs didnt have a place to properly arc/rotate if I had left them with…
The few things even my newbie eyes seem to see here is that her jaw is much broader and that her cheeks are a bit fuller in the ref you picked. Also she has a really tiny mouth (more nose-width than going into the iris-lines) and very defined laugh lines. Her face overall seems to be a bit ... uh ... compressed? Probably…
I'm not even going to say that this is going to waste. If anything, it's another asset you can just drop on your website as "In Progress". But you're gonna have to make that building on the ArenaNet page.. And like they all said, when they say polygons, they mean triangles. I was the one who asked in an email. It's one of…
It's looking closer and closer to the concept. My only crit is the position of the mouth/chin position. Check the concept and you'll see the head is tilted back and the chin sits on the same plane as the brow. You've got the chin further forward rather than following a smooth arc from the forehead, giving her jawline an…
*Update#1: Managed to figure out how to get rig of the skeleton rig/controls from showing up in SketchFab; In the Materials Tab, I got two roll outs: "RootNode" and "StandardMaterial"; switching over to 'RootNode', one can, in "Transparency" roll out inc. is to 100%, thus making the Controllers/Bones transparent. Update#2:…
Worked on the girl a bit Aardschok suggested combining the first two and I added elements how is this one looking thus far? Is it no good? acapulco Indeed, the oni meme is designed to reflect one's self as an oni. To tell you the truth I am rather out of proportion in irl, I actually had to harden the features on my oni…