Hello, My name is Darko Ivančević, I'm from Serbia and I'm looking for freelance work, I have expirience with modeling, texturing and lighting. Contact me at: darkoivancevic1@gmail.com Heres some of my work: :)
http://www.1944d-day.com Is looking for highly talented animators to create specific motion sequences for 1944. 1. Experience with Max or Maya 2. Experience with Endoprhin is beneficial 3. Capable of adjusting and weighing the rig provided Please send a links to your existing animations or reel (do not send your reels).…
Not a pro at this, but I will try to help a bit. On the side view looks like the cheekbones are a bit too smoothed out, the area between the ear and eye looks flat. Also the nostril is flattened. I would also make a slightly bigger dent under the lower lip. On the front the eyes and nose are too big. That might be coz the…
Teleria is a High Fantasy Medieval Action RPG where players explore a spellbinding fantasy world while battling hoards of undead demons, dragons and monsters. I'm looking for 3D Artists to develop high quality in-game assets based on existing concept art. Samples are below. You can find more info on www.teleriastudios.com.…
I am going to be starting a big project and I am looking for some newbies just like myself. I want to make a scary free-rome since it has not been done before. I already have a character designer and I still need a-lot more. If you're new and want to get your feet wet then join the project to start getting your name out…
This might not be exactly what you're looking for, but in terms of having local backups I like to use Bvckup2 (https://bvckup2.com/). It's perpetual software, data is saved to your chosen destination (I use a separate portable & encrypted SSD to backup all my personal files, but local network servers might work too),…
Hello, I'm looking for a Render Engineer who can rewrite code for an existing Unity shader using Computer Shader and Procedural Draw in order to improve performance. If interested, please contact me at dcaine@well-preparedproductions.com.
I went into photoshop and fixed the green channel seemed to stop it looking really broken, still looks very weird though. I also baked in Maya, bits of it look fantastic on the bit by bit but when compiled into one map it comes out horrible, even on sketchfab some schemes that are not there in maya just blow up. Trying to…
Hey stewart! Here's my main critiques; - The stairs beside the bar look like they're made of one continuous piece of wood, which is odd. - The textures for the poles and the elevated part behind the bar seem to have a lower quality. Did you use small maps for these parts? The raised bit might look better with a tiling…