How did this title slip past my radar? This is going to be sweet! I like how the grass and trees utilize the game physics. Nice touch! I'll definately be getting this one.
bake some lighting into the textures - define these materials better, show some details how these weapons have been used, add dirt n stuff... ie. keep working on them ;)
I defined more of the shapes, subd'd the frame, and placed all the bolts where I need to cut them into the frame. It's 2:30 am so I'll grab pix in the morning.
To define the problem a bit clearer I posted all three channels of the normal map. It seems that Max renders the righten eye socket area much "stronger" then on the leften side... Miguelito
Although a broad term, 'next-gen' is the word to define this era in gaming. I agree it needs to be taken out to the woodshed and shot, but it'll be hard to replace it with something else, if anything at all.
I've never seen it before so I'm definately gonna check it out. At yesterday's meeting, concept artist came with a friend who had just finished working on The Warriors videogame.
it probably goes without saying, but I thought the exact same at the thread poster when i saw it. solution: left side of the image, tits. right side, ass. it's polycount defined.
The demo was great. The feeling of bringing the colossus down after being at his feet is a great sense of accomplishment. They did a great job with that. Definately picking it up tomorrow. Plus it's only $40.
It seems a kind of odd that the crease and wrinkles on his face makes it look like a bed spread... Oh and define that bulge a little but more....it just looks like a mushed up lump.