Looks like you can play with Speed and MaxSpeed, they would control how fast it moves, therefore influences how far it would go before dying (I assume the projectile dies after a second). You also should check the root of this script you are extending. Look at UTProjectile, and see what it extends from and so on. Either…
This is a pain unless you use a script that automatically exports groups to the channel of another map. dDo does it and so does a script recently made for ps: http://www.polycount.com/forum/showthread.php?t=114636 What if in Marmoset, each texture slot has an option for its alpha to be a map? So I can either use an…
Since Unity isnt specifically targeted towards shooters i dont believe there is an equivalent (at least if i'm understanding what you want here). The easiest way to do this would be to set up a dummy object in your modeling software, parent this to the hand and give it an identifiable name like "Gun_Locator". Then you'd…
Because you're trying to use a level-event scripting tool to implement game mechanics (which should be implemented in script). Think about it logically; of course that won't work. When you touch the trigger, you use the 'Attach to Actor' node to attach object A to object B. If you toggle the trigger, you're still just…
I've been hooked on this since launch day. Only problem was having to play all the campaigns/playsets to unlock toys and spins to use for a week before actually having the flexibility build things in the toy box (kind of blew my mind they would have simple and necessary things like their visual scripting toys in their slot…
I doubt it would do running textures like that. It seems to carve the geometry where ever there is a tile edge then stack the geometry on the texture atlas. When all is said and done the script will have everything inside the 0-1 space, nothing will hang outside. For example, if you run it on a single poly that has a brick…
I dropbox the UI and any important scripts and plug-ins I use. If you really wanted to automate it, you could look into setting up a .mzp file that installs everything when you drag and drop it into the viewport. I maintain a bunch of scripts at work through this method, it wouldn't be too hard to incorporate a few more…
You don't need viewthief to work with 3point shader.Download the script,drag and drop to viewport and then hit M for material edior.Then there's a button called 'standard',hit it and then choose 3pointshader(lite) from the menu,you'll see your material editor replaced with the menus of 3point shader lite,pro version is…
I only recently started using layer comps, and the "Layer Comps To Files" that is built into Photoshop. You just Name the layer comp whatever you want the map to be called, and add a prefix in the script. I did have to edit the default script because it would add 4 digit number to the filename outputs but it was easy…
new one, The Compass from Maya, is there a plug in out there or a script that can match this awesomeness? I have grown very dependent upon this handy little tool to switch between my ortho views and perspective on the fly. I know in Maya 2008 they broke this feature and someone made a cool little script that allowed you to…