D228: Finished tutorial for character creation, workflow Houdini modeling > Blender Animations > Unity rendering. mostly I needed to have basic overview about Unity engine.
Hello there! The Nyx Project, a squad based tabletop skirmish game project is currently seeking 3D artists to help generate high quality units for the games release. Artists will be required to model units based on character descriptions supplied by our design team which will then be 3d printed for tabletop use. It is our…
We're looking for a full-time mid-level Technical Artist for educational anatomy/scientific apps at VisibleBody. We use 3ds max and Unity. Strong attention to detail is important. This role will report directly to me, so feel free to ask questions, or apply directly at the link below. The company is based in Framingham,…
Hi Polycount! Our team is hiring for a Senior 3D Environment Artist to join us remotely at PlayQ for a long term contract role. Please click here to apply directly! About Us: PlayQ is a rapidly growing global entertainment and technology company delivering high-quality mobile titles and innovative game development…
Wolves is a fan made Mechassault game running in Unity. For those unfamiliar with Mechassault, it was a fast paced 3rd person shooter set in the Battletech universe (more info below). I've been acting as project lead and lead artist on the project for just over a year now, this is a serious project with many models fully…
I guess UE is at a buyout war with unity, and whoever gets the pipeline tools down will get a bigger piece of the pie. Unity acquired SpeedTree a few days ago as well
^^^^ U talking Unity? Which engine are you using? If any. If your using Unity, get this http://forum.unity3d.com/threads/155185-ats-color-map-ULTRA-shader-RELEASED
So I just tested this method all the way through and into Unity, and it works! I'm not sure WHY it works, but it's a huge time saver from what I learned at my previous job. The key is to not let the normals split, and just have the vertex normals be perpendicular to the flat area, AND have a hardened edge. I can't say how…
Is there anything close to marmoset on the Mac? I've tried Unity and it's....well Unity. The best I have is running Windows 7 through bootcamp and using marmoset or UDK. Does anyone on a Mac do anything different? No parallels garage Rick! :D