Hi. This issues has been with me for a while. I have problem when baking my hard surf. models. I've tried all methods and I still get Visable seams. This is using marmoset. I did the smoothing groups correct I think. I set hard edges. And I cut them. But I still get the seams when you're close to be visable. Is this a…
Can you share a link to the Artstation page? Could be a misunderstanding of how the UVs are laid out, looks contiguous to me. UV seams are not a problem for baking normal maps, really. There are some technical bits to be careful with, but it doesn’t stop you from pretty much adding seams wherever you like.
Thanks for the reply. Unfortunately, even after applying these fixes, these artifacts still appear. I was wondering if it was not the fault of badly weighted normals or sharp edges. Could this be the cause?
Agree ^ But also I'm assuming the texel density in question was with other materials on the same character. Maybe there's another material like skin, or a long sleeve shirt - wouldn't want the TD to be wildly different, giving you blurry pants and super sharp shirt textures.
I was going for a harsh sharp looking edge. no these rocks are anything but wet :P ,but thank you for the post. I probably should tone down that scrape spec.