Its for a Top down shooter. FIrst i did a Lowpoly model in 3ds max. After that i just sculpted the rough shape and after that some details. Tomorrow i gonna polish it and build a Lowpoly for the new shape.
Hi Polycounters, Finished Lowpoly Generator Polycount : 10k Tris Software used : Maya,3ds max,Photoshop,Marmoset Feedbacks are always welcome :) Portfolio : http://christianoprem3d.carbonmade.com/ Lowpoly Rendered in Marmoset High Poly Model Rendered in Keyshot
Only to clarify: Hard or smooth highpoly doesn't matter other than that the visual change in it's surface will be transferred to your lowpoly. What matters is that within one uv shell on the lowpoly you need that entire shell to be in one smoothing group, or soft edges. The lowpoly you export to engine needs to be exactly…