That's one of the tradeoffs of photogrammetry. It can be very difficult to remove the lighting inherent to the scanned scene/object, but Epic hinted that they would be releasing a toolkit to help with that.
New asset from photogrammetry for UE4. tris: 3000 textures: 4k https://www.youtube.com/watch?v=bq1jO5JxOUg http://romanyukart.com/
http://romanyukart.com/store/
depending on the building you can find it on https://3dwarehouse.sketchup.com/?hl=en This is the old 3d stuff google earth used to use before they switched to photogrammetry
Thank you, I was actually thinking of doing something like this... Photogrammetry sounds like an amazing way to get started, I will definitely have to experiment with that!
Bricks are thing that Substance Designer does really quick an easy although. Basically anything man made are. It's pure mother nature where photogrammetry helps IMO
Swizzle, did you try to experiment with photogrammetry ? It's heavily dependent of photo quality but the results could be very impressive. Agisoft Photoscan is pretty good and not too expensive.
Hi Polycounters! I created this 3d diorama inspired my trip to Paris last autumn. It's made with a combination of photogrammetry and traditional sculpting. Breakdown on Artstation: https://www.artstation.com/artwork/4G8J4