This is going to end up being a game model. And near the buffer tube, There is a horizontal annotation line which I have added, I wanted to achieve that form change where there is "bulge" flowing all the way up to the cylinderical shape near the buffer tube. I'm not sure how I can achieve that without using some boolean…
Hello, here is a high poly phone cord mesh I try to bake on a tube for the low poly. But no matter what I try I will always end up with artifacts, is anyone experienced with this and could provide some insight ? Thanks in advance !